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Starcraft 2 editor no terrain
Starcraft 2 editor no terrain






starcraft 2 editor no terrain

Good versus heavily armored targets like buildings, weak against small arms fire.įormerly known as the phase prism, the warp prism is a dual-purpose unit, able to transport units or to create a warp matrix field like the pylon. A ground support unit.Ī dragoon-like Nerazim unit, able to blink (short-range teleport) and deliver ranged attacks against air and ground units.įormerly known as the warp ray, this flying unit deals damage with a blue energy beam that does more damage as it focuses on the same target. Previously known as the disruptor, and the nullifier before that. It has powerful special abilities.Ī cloaking air unit that functions as a detector.Īn aerial fighter with an anti-gravity ability that lifts ground units into the air. This unit can also traverse differences in terrain height due to its long legs, and will appear to step over ledges and other obstacles due to the inverse kinematics system.Ī physically fragile unit with strong psychic abilities.ĭragoon-like walker with a strong defense against powerful attacks, but vulnerable to weaker attacks.Ī powerful flying unit that consumes a high amount of resources to produce. The large quad-legged vehicle fires lasers in a splash pattern well-suited to destroying swarms of weaker units.

starcraft 2 editor no terrain

Carriers do not have their own attacks but create interceptors to fight for them. So probably not really worth it IMO.Created by merging two templar units, the archon is a powerful melee unit with a very durable force shield and a strong energy-based attack.Ī powerful air unit.

starcraft 2 editor no terrain

It could be cool and nice but really the only maps that would ever make use of it in SC2 is like, RP or RPG maps or something. SC2’s pathfinding is very different and heavily upgraded compared to WC3, so it probably won’t suffer as much, but it already can suffer quite heavily just by having a few thousand units moving at once (Ex: Zagara or Stetmann Allies in Co-Op) and no matter what, any pathfinding algorithm is going to have exponential speed losses the larger the graph (map) gets, it is just the nature of pathfinding. I would probably have similar problems in SC2. Doubling the size of the map doesn’t just double the time it takes to pathfind, it takes exponentially longer.

starcraft 2 editor no terrain

It’s possible in WC3 and can be done without having major issues, but it can still cause considerable all-around lag the more all that extra space gets used and unit response lag as finding a path will take orders of magnitude longer in WC3. They didn’t make any changes to improve support for up to 480x480. Anything beyond 256x256 for WC3 was never really officially supported, it only kind of is now and all they really did was just remove the limitation in the default editor.








Starcraft 2 editor no terrain